lScape
Landcsape
rendering using geomipmapping. View screenshots
here. Demo and
source now uploaded.
View the readme file here.
Features:
- Continuous
level of detail using GeoMipMapping
- Texture
splatting
- Hierarichical
occlusion culling
- Collision
detection
- Quadtree
based frustum culling
- Accelerated
rendering with NV Var Fence where supported
by ICD
- Accelerated
rendering with texture_env_combine where supported
by ICD
- Source
code and executable (Win32) available
NOTE:
For best results when running the demo, set screen
mode to 32 bit colours (see the readme
file).
The
geomipmapping technique is based on a this
paper by Willem H. de Boer.
The
hierarchical visibility technique is based on
this
paper by A. James Stewart.
The
texture splatting technique is based on this
paper by Charles Bloom.
The
VAR Fence extensions are described on nVidia's
web site here
and here.
There
are some notes on landcape texturing and lighting
and GeoMip level selection here.
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